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Principals, Agents, and Games
In brief
- Ideas
- Taking alignment as delegation, the chapter derives what a principal can get from an agent it sees only in part, then checks each model's assumptions against the book's three relationships (§14.8).
- When tasks compete, pay on the measured pulls effort from the unmeasured, and the best incentive falls as unmeasured work gains value, possibly to none; this economic theory of reward hacking needs no risk aversion (§14.2).
- A reward function or model specification is an incomplete contract: whoever holds control decides the cases it misses, so allocating control shapes behavior in situations no one described (§14.3).
- Selecting an agent whose goals match, rather than paying and sanctioning it, gives alignment against control a theory: motivation substitutes for pay but ties the agent to its original mission (§14.5).
- Evidence
- Theorem: in an inspection game, the equilibrium violation rate is set by the inspector's costs, so harsher penalties only lower the inspection rate; an inspector committed to a rate just above its equilibrium one deters violation (§14.6.1).
- Theorem: with complete information, several principals' truthful equilibrium implements an action efficient for the parties in the game; with hidden information, truthful equilibria may fail to exist (§14.4.1).
- Theorem: a single-decision causal influence diagram admits an incentive to control a variable exactly when a directed path from the decision to the utility passes through it (§14.7.1).
- Open
- Limit: in training the developer writes the agent's preferences, offers no contract to refuse, and nothing bears risk, so results resting on risk aversion lapse while the multitask result holds (§14.8.2).
- Limit: the tools fit a deployed model only if it is an agent with goals, and models of a principal shaping its agent's motivation choose among given identities or missions, not a learned objective (§14.8.2).
The book's thesis is that alignment is a problem of delegation: someone hands a task to an agent that knows more than they do about how the task is being done, and possibly about the task itself. Economists call the one who delegates the principal and the one who acts the agent, and for fifty years they have studied what a principal can achieve when it sees only part of what the agent does. The previous chapter asked how a learner can read what people want from the choices they make (Chapter 13). This one asks the next question: once the principal knows what it wants, what can it get from an agent whose actions and knowledge it sees only in part?
The answers are precise. They say how strong an incentive should be, when paying for a measure makes things worse, who decides what a contract does not say, what happens when several principals pull on one agent, and how often an inspector with a small budget must look. This chapter teaches each answer with the smallest model that produces it, derives the result, and then turns the tools toward learned systems, where causal influence diagrams let a designer read an agent's incentives off the graph of its training setup.
Every model rests on assumptions, and the assumptions are the point. The classical models take the agent's preferences as given, let the agent refuse the contract, and let the principal see only what the agent produces. A developer who trains a model shapes its preferences, offers it no contract to refuse, and can rerun it on the same input as often as it likes. The chapter ends with a ledger of every assumption it used, checked against the book's three relationships, so that later chapters use each tool only where it applies. The next chapter (Chapter 15) carries the multitask result into the theorems on optimizing a proxy.
14.1 Delegation when the agent knows more #
A principal, written P, wants a task done and hands it to an agent, A. Two things can be out of P's sight. P may not see what A does: whether a salesperson called the client, or whether a contractor used the concrete the plans specified. Economists call this hidden action, or moral hazard. P may also not see what A knows: how able the contractor is, or what the job really requires. That is hidden information, or adverse selection. Both arise for the same reason the principal delegated in the first place: the agent is better placed than the principal to do the work, and so to know how it is going.
P cannot pay for what it cannot see, but it can pay for an outcome that the hidden action influences, such as sales or a passed inspection. The price of doing so is that outcomes also depend on luck. Pay that follows an outcome is a gamble for the agent, and an agent that dislikes gambles values it at less than its average, so the principal must pay more to have the work done at all. The losses a principal bears because it acts through an agent it cannot fully see are what Jensen and Meckling's theory of the firm called agency costs (Jensen and Meckling, 1976); Section 61.1 divides them into their parts when it applies them to the laboratory as the public's agent.
14.1.1 The linear model of hidden action #
The smallest model that shows the trade-off has one task. The agent chooses an effort that P cannot observe, at a personal cost (effort is measured in units that give the cost this form). P observes only a measured output,
an error that is normally distributed with mean zero and variance , so says how noisy the measure is. P pays a linear wage : a fixed part and a piece rate , the share of each measured unit the agent keeps. Economists call the power of the incentive. P is indifferent to risk and wants to maximize expected output minus expected pay.
The agent is risk-averse: it prefers a sure payment to a gamble with the same average. A convenient model gives it utility for net income , with a coefficient of risk aversion ; the larger , the more the agent dislikes spread. (The book writes rather than a power of throughout this chapter, since is effort.) Under this utility, an income that is normally distributed with mean and variance is worth exactly as much to the agent as the sure amount , its certainty equivalent. The amount subtracted, , is the risk premium: what the agent would give up to be rid of the gamble.
Two constraints govern any contract P can offer. The participation constraint says that A accepts only if the contract is worth at least what it could get elsewhere, an amount written . The incentive compatibility constraint says that P can count only on the effort A finds best under the contract, not on the effort P would like. Both appear again in Section 14.8, because both are assumptions about the agent.
- The agent's valuation. A's net income is normally distributed with mean and variance . For a normal income with mean and variance , (the moment generating function of the normal distribution), so the sure amount with the same utility is . A's certainty equivalent is therefore .
- Incentive compatibility. A chooses to maximize its certainty equivalent. The derivative with respect to is , so : the agent's effort equals the piece rate.
- Participation. P lowers the fixed wage until A is just willing to accept: .
- The principal's payoff. P receives . Solving step 3 for and substituting gives : expected output, minus the agent's effort cost, minus the risk premium, minus the agent's outside option. P keeps the whole surplus the relationship creates beyond , so P chooses to maximize that surplus.
- The optimum. With from step 2, P maximizes . Setting the derivative to zero, and noting that the second derivative is negative,
Equation (14.1) is a trade-off between motivation and insurance. At the agent works as hard as is efficient (the marginal cost of effort, , equals its marginal value, 1) but bears all the noise; at it bears no risk and does nothing. The optimum moves toward 1 as the measure becomes less noisy or the agent less averse to risk: with , the agent keeps 80 percent of each measured unit. Better measurement justifies stronger incentives. And if the agent did not mind risk (), : P would in effect sell the output to A for a fixed fee, and hidden action would cost nothing. In this model the whole cost of hidden action comes from the agent's dislike of risk, which Section 14.8 looks for in a training run.
14.1.2 Which signals a contract should use #
Suppose P can observe a second signal besides output: a supervisor's report, a log of hours, a customer survey. Should the contract use it? Holmström's answer is the informativeness principle. A signal is worth adding to the contract if and only if it carries information about the agent's action that output does not already carry; in statistical terms, unless output is a sufficient statistic for the action, so that once output is known the signal says nothing more about what the agent did. The paper puts it in one line: "a signal is valuable if and only if it is informative", and adds that any informative signal, however noisy, has positive value if it can be obtained and used at no cost (Holmstrom, 1979). The result has a condition that must travel with it. It concerns contracts that may depend on the signals in any way; within a restricted class, such as linear contracts, the paper notes that informativeness may not be enough to improve the contract (Holmstrom, 1979).
The linear model shows the gain in one line. A second measure , with independent noise of the same variance, lets P pay on the average of the two, whose noise variance is . Repeating the derivation with that variance gives : two noisy measures support a stronger incentive than one.
The principle takes one thing for granted: the agent affects the signals only through its action. An agent that can raise a measure without doing more of the work breaks that premise, which is the multitask problem of the next section, and a learned agent trained against a signal can change how the signal relates to what it does, the concern Section 40.5 takes up for monitors that read a model's reasoning (inference).
Linear contracts are not only convenient. Carroll studied a principal who knows some of the actions available to the agent but not all, and judges each contract by its worst case over the actions it does not know. With a risk-neutral agent whose pay cannot fall below a floor (limited liability), the paper's abstract reports that "very generally, the optimal contract is linear" (Carroll, 2015). It is a model of designing for an agent with options the designer did not foresee, a developer's position when a trained model finds a strategy no one anticipated (inference).
14.1.3 What the agent knows #
Hidden information is the other half of P's problem, and its economics is a sequence of models of evaluating a party that knows more. Its classic settings are markets with uncertain quality (Akerlof, 1970) and signaling in the job market (Spence, 1973). Three results from it are used by name in later chapters, where the better-informed party is a model under evaluation (Chapter 36) or a model reporting what it knows (Chapter 39, which reports the first two with what they imply).
- Cheap talk: in Crawford and Sobel's model, with a one-dimensional state and action and preferences restricted so that each party's best action rises with the state, a sender whose interests differ from the receiver's, and whose messages cost nothing, reports in equilibrium only which interval of a partition its information lies in (Crawford and Sobel, 1982).
- Persuasion by commitment: a sender who commits in advance to how it will gather and report evidence can move a fully rational receiver without saying anything false (Kamenica and Gentzkow, 2011).
- The revelation principle: for a single principal, any outcome achievable with some mechanism is also achievable with a direct one, in which the agent reports its private information and has no reason to report it falsely; the standard proof indexes the agent's equilibrium choices by its type (Martimort and Stole2, 2002), and Myerson stated a version in a paper on incentive compatibility and the bargaining problem (Myerson, 1979). Section 14.4 shows it failing when there are several principals.
The limiting case is a credence good, whose quality the buyer cannot judge even after using it, such as a car repair or a medical treatment. Darby and Karni's title names the question it raises, the optimal amount of fraud under free competition (Darby and Karni, 1973), and the unified theory asks under which conditions experts have an incentive to exploit what buyers cannot know, and which institutions deter it (Dulleck and Kerschbamer, 2006). Section 61.1 derives the simplest credence-goods model for the public's relation to a laboratory, and Chapter 41 asks how a weaker checker can verify a stronger one.
In practice the principal's own judgment is often the measure, and a model trained on it inherits its flaws. In health data, the abstract of one analysis observes, neither the outcome nor its inputs are measured perfectly, and models trained on such data can reproduce and even magnify existing errors in human judgment (Mullainathan and Obermeyer, 2017): learning from a principal's choices can automate the principal's mistakes (Section 22.1).
When the principal can pay only on a noisy measure of what the agent does, the best incentive balances motivation against the cost of loading risk onto the agent; better measurement, and every signal informative about the action, justifies a stronger incentive.
Sources cited in Section 14.1 12
- Jensen and Meckling (1976) Theory of the firm: Managerial behavior, agency costs and ownership structure
- Holmstrom (1979) Moral Hazard and Observability
- Carroll (2015) Robustness and Linear Contracts
- Akerlof (1970) The Market for "Lemons": Quality Uncertainty and the Market Mechanism
- Spence (1973) Job Market Signaling
- Crawford and Sobel (1982) Strategic Information Transmission
- Kamenica and Gentzkow (2011) Bayesian Persuasion
- Martimort and Stole2 (2002) The Revelation and Delegation Principles in Common Agency Games
- Myerson (1979) Incentive Compatibility and the Bargaining Problem
- Darby and Karni (1973) Free Competition and the Optimal Amount of Fraud
- Dulleck and Kerschbamer (2006) On Doctors, Mechanics, and Computer Specialists: The Economics of Credence Goods
- Mullainathan and Obermeyer (2017) Does Machine Learning Automate Moral Hazard and Error?
14.2 Paying for what can be measured #
Most jobs are several tasks at once. A teacher prepares students for a test and also teaches them to think; a programmer makes the tests pass and also writes code a colleague can maintain; a hospital lowers its reported mortality and also treats the patients who are hardest to save. Some of these tasks are easy to measure and some are not. Kerr's 1975 essay put the resulting problem in its title, the folly of rewarding A while hoping for B (Kerr, 1975), and later models of objective performance measurement sharpened the argument (Gibbons, 1998). This section derives the sharpened version. It is the economic theory of reward hacking, stated decades before the term, and the book's account of the training relationship rests on it.
14.2.1 The idea: effort that competes #
Add a second task to the linear model. The first is measured, the second is not, and the principal values both. Pay on the measured task now does two things. It raises effort on that task, as before, and, if the two tasks compete for the agent's time and attention, it lowers effort on the other, because each unit moved from the unmeasured task to the measured one is now paid. A strong piece rate can therefore buy more of what is counted at the price of what is not, and the principal may be better off with a weaker incentive, or with none. Holmström and Milgrom's analysis of multitask incentive contracts, asset ownership, and job design made this precise (Holmstrom and Milgrom, 1991); in the summary of a later study of high-stakes testing, they "show that high-powered incentives will lead agents to focus on the most easily observable aspects of a multi-dimensional task" (Jacob, 2005).
For the unmeasured task to matter at all, the agent must do some of it without being paid. In the model below, the agent would do an amount of each task on its own, from habit, professional norms, or interest, and finds it costly to depart from that baseline in either direction. This is an assumption, and Section 14.8 lists it: without some unpaid motive, an unmeasured task gets no effort under any contract, and there is nothing for an incentive to crowd out.
14.2.2 The multitask model #
The agent chooses efforts on the measured task and on the unmeasured one. Write for its departure from the baseline on task . Its cost is
where measures how strongly the tasks compete: at they are independent, and as approaches 1 more effort on one makes the other more costly, until at only the total matters and the tasks are perfect substitutes in the agent's effort. P observes with , pays with (pay may not fall when measured output rises), and values the agent's work at : one unit of the unmeasured task is worth units of the measured one. The agent has the exponential utility of Section 14.1.1.
- The agent's choice. As in Section 14.1.1, A maximizes . Setting the derivatives with
respect to and to zero gives and $0 = x_2
- \delta x_1$. Solving the pair,
The piece rate raises effort on the measured task and, whenever , lowers effort on the unmeasured one below the baseline. This holds while the agent still does some of the second task, , that is, while . - The surplus. With participation binding, P again maximizes the surplus:
value minus effort cost minus risk premium. Substituting step 1, the cost
term is , and the value is , so
- The optimum. is concave in . Setting its derivative to zero and multiplying through by ,
and , a fixed wage, when the numerator is negative. 4. The limits. At the formula is Equation (14.1): independent tasks do not interfere. As rises toward 1, the optimal piece rate falls to zero, and it stays there once the cost of what the incentive pulls from the unmeasured task outweighs what it adds to the measured one. At the agent's cost depends only on its total effort, so any positive piece rate makes it move everything it can to the paid task: . Exercise 14.2 finds when a fixed wage then beats every incentive contract.
Three features of Equation (14.2) carry the argument of later chapters. When the tasks compete, the optimal incentive falls as the unmeasured task becomes more valuable, and it can fall to zero: a fixed wage, paying for nothing in particular, can be the best contract. Stronger competition pulls more effort from the unmeasured task at any piece rate, but it also makes measured effort respond more to pay, so its effect on the optimal rate depends on the parameters. The result does not need the agent to dislike risk: with , , below 1 whenever the tasks compete and the unmeasured one has value, so the multitask distortion survives where the single-task trade-off of Section 14.1.1 disappears. And the formula holds only while the agent still does some of each task; past that point the principal can instead pay strongly for the measured task and give up the other, which is why job design, the choice of which tasks to bundle into one job, is an instrument of its own.
Figure 14.1 lets the reader move all three quantities. At the defaults, an unmeasured task worth 1.5 times the measured one and competition , Equation (14.2) gives , against if the second task did not exist. A piece rate of 0.6 raises measured effort from 1 to 1.8 and lowers unmeasured effort from 1 to 0.6, and the surplus falls below what the weaker incentive earns. Slide above and the best contract is a fixed wage.
From economics. The model's prediction is not hypothetical. Its field record includes teacher cheating on high-stakes tests (Jacob and Levitt, 2003), gaming responses to explicit performance incentives in job training (Courty and Marschke, 2004), and selection behavior by providers after cardiac surgery report cards were published (Dranove et al., 2003); Section 15.2 reports it study by study. The economist's prescriptions follow from Equation (14.2) and its relatives: weaken incentives on measures that capture only part of the job; measure more of the job; supplement objective measures with judgment, the subject of Baker, Gibbons, and Murphy's study of subjective performance measures in optimal incentive contracts (Baker et al., 1994) and of the repeated-game models of subjective assessment that Gibbons surveys (Gibbons, 1998); and treat the design of jobs as an instrument, the third subject in Holmström and Milgrom's title (Holmstrom and Milgrom, 1991). A measure can be wrong in two ways, pointing the wrong way or merely noisy; distortion and risk are the subjects of Baker's work on performance measurement (Baker, 1992; Baker, 2002). Holmström's 2017 lecture describes the field's path from pay for performance to incentive systems that account for "the full portfolio of activities that the agent can engage in" (Holmström, 2017). And there is a positive result: in a model where effort can either improve the attributes an evaluator cares about or game the features it measures, Kleinberg and Raghavan characterize when an evaluation rule can induce the first kind, and show that whenever any reasonable rule can, a simple linear one suffices (Kleinberg and Raghavan, 2020).
For training, the model is a mapping, and the book marks it as one (inference). A reward that pays on what a grader checks is pay on the measured task. A policy's probabilities sum to one, so probability moved toward the responses a grader pays for is taken from others, competition for effort in its starkest form. The KL penalty of Section 12.3 charges for departures from the reference policy in either direction, roughly in proportion to their square when they are small, which is the role of the baseline cost. The prescriptions then have training counterparts: a stronger anchor or earlier stopping weakens the incentive, an ensemble of reward models measures more of the job, and human review supplies judgment. Whether these are the right responses is debated; Chapter 15 returns to the question with theorems.
The analogy stops at the agent's other reasons. A worker who games a measure risks detection and a career, and the economist's prescriptions price both. A policy under optimization pays only the KL price, which falls as the anchor weakens. The multitask distortion survives the difference, since it needs no risk aversion and the KL price plays the part of the effort cost, but the worker's other reasons to hold back have no counterpart (inference). Raters who produce human feedback are agents in this model in the ordinary sense when they are paid on throughput or agreement and careful judgment goes unmeasured; Chapter 18 takes up that evidence.
When an agent splits its effort between tasks that can be measured and tasks that cannot, pay on the measured ones pulls effort from the rest, so the best incentive is weaker than a single task would justify and can be none at all; this result needs no risk aversion in the agent.
Sources cited in Section 14.2 12
- Kerr (1975) On the Folly of Rewarding A, While Hoping for B.
- Gibbons (1998) Incentives in Organizations
- Holmstrom and Milgrom (1991) Multitask Principal–Agent Analyses: Incentive Contracts, Asset Ownership, and Job Design
- Jacob (2005) Accountability, incentives and behavior: the impact of high-stakes testing in the Chicago Public Schools
- Jacob and Levitt (2003) Rotten Apples: An Investigation of the Prevalence and Predictors of Teacher Cheating
- Courty and Marschke (2004) An Empirical Investigation of Gaming Responses to Explicit Performance Incentives
- Dranove et al. (2003) Is More Information Better? The Effects of “Report Cards” on Health Care Providers
- Baker et al. (1994) Subjective Performance Measures in Optimal Incentive Contracts
- Baker (1992) Incentive Contracts and Performance Measurement
- Baker (2002) Distortion and Risk in Optimal Incentive Contracts
- Holmström (2017) Pay For Performance and Beyond
- Kleinberg and Raghavan (2020) How Do Classifiers Induce Agents to Invest Effort Strategically?
14.3 Contracts that cannot list every case #
The models so far assumed that a contract can say what it needs to: pay per measured unit, whatever happens. Real contracts cannot list every case. Some contingencies are unforeseen; some can be observed by the parties but not verified by a court that would have to enforce the term; and writing out the rest would cost more than it is worth. A contract that is silent on a case still leaves someone to decide what happens in it. The question this section answers is who, and why it matters.
14.3.1 The idea: control decides the gaps #
When the contract is silent, whoever controls the relevant assets decides. Grossman and Hart's theory of the costs and benefits of ownership (Grossman and Hart, 1986), extended by Hart and Moore, identifies a firm with the assets its owners control and studies how changes in ownership affect the incentives of the people who work with those assets (Hart and Moore, 1990). The right to decide whatever the contract leaves open is called residual control. It matters because it changes what each party can get if renegotiation fails, and so what each party will invest before anyone knows which case will arise.
A must make an investment , at cost , that raises the value of its relationship with P by . The value cannot be written into an enforceable contract in advance, so after the investment the two bargain over it. Assume they split equally the gain from agreeing over what each would get if they did not agree (the Nash bargaining solution with equal weights).
- P holds control. Without agreement, A gets nothing from its investment. Bargaining gives A half of , so A maximizes and invests .
- A holds control. Without agreement, A can use the asset elsewhere and keep a share of what its investment created, with . Bargaining gives A its fallback plus half the rest, , so A invests .
- The comparison. The efficient investment maximizes , so it is . Moving control to A raises its investment from toward , by more the more of its investment's value control lets it keep.
If the contract could specify the payment for every case, control would not matter: P could pay for the investment directly. Control matters only because the contract is incomplete. And if P also made an investment that its own control protected, moving control to A would weaken P's incentive by the same logic, so allocating control trades one party's incentive against the other's.
The law fills gaps in a second way, with default rules that apply when the parties have said nothing, the subject of Ayres and Gertner's economic theory of default rules (Ayres and Gertner, 1989). The employment relationship gives a third answer: an employee agrees to do what the employer asks within a range of tasks the contract does not spell out, so authority fills the gaps; Simon gave the relationship a formal theory (Simon, 1951). Its descendant in alignment is corrigibility, an agent's acceptance of correction by those entitled to give it, which Chapter 20 teaches.
14.3.2 Reward functions as incomplete contracts #
Hadfield-Menell and Hadfield made the application to AI explicit. They propose that the analysis of incomplete contracting can provide a framework for understanding the alignment problem, and they emphasize that human contracting is supported by substantial external structure, institutions such as culture and law that "supply implied terms to fill the gaps in incomplete contracts". Their research agenda asks how to build AI that can replicate the human cognitive processes connecting individual incomplete contracts with that structure (Hadfield-Menell and Hadfield, 2019). On this reading a reward function or a model specification is a contract that cannot cover every case, and misspecification is the normal condition rather than a mistake to be removed.
Incompleteness has a formal cost under optimization. In a model where the principal's utility depends on attributes of the world, resources are limited, and the proxy reward has support on only of them, Zhuang and Hadfield-Menell give necessary and sufficient conditions under which optimizing the incomplete proxy indefinitely drives overall utility arbitrarily low (Zhuang and Hadfield-Menell, 2020). Section 15.4 states the conditions and works an example.
The property-rights model and the AI case differ in what control is for (inference). In the derivation above, control matters because it changes the incentive to invest. For a deployed model, it matters because it settles who decides in a case the specification did not foresee: the developer through the defaults it trained, the operator through its system prompt, the user through the request, or the model through dispositions that the developer wrote but cannot fully inspect. In practice the last of these decides first, in the moment, whenever the case is new. Section 19.2 reads published model specifications as contracts with gaps and asks who holds residual control in each.
No contract covers every case; whoever holds control decides the cases it misses, so allocating control is how the parties shape behavior in situations no one described, and a reward function or model specification is such a contract.
Sources cited in Section 14.3 6
- Grossman and Hart (1986) The Costs and Benefits of Ownership: A Theory of Vertical and Lateral Integration
- Hart and Moore (1990) Property Rights and the Nature of the Firm
- Ayres and Gertner (1989) Filling Gaps in Incomplete Contracts: An Economic Theory of Default Rules
- Simon (1951) A Formal Theory of the Employment Relationship
- Hadfield-Menell and Hadfield (2019) Incomplete Contracting and AI Alignment
- Zhuang and Hadfield-Menell (2020) Consequences of Misaligned AI
14.4 Many principals, one agent #
A deployed model does not have one principal. The developer trains it, an operator writes the system prompt, a user writes the request, tool outputs and documents carry text from third parties, and states regulate all of them. They act at once, through different instruments, and one of them, the developer, writes the order of precedence among the rest (Section 1.4). The models so far had one principal. This section asks what changes when there are several.
14.4.1 The idea: the agent's behavior is an equilibrium #
From game theory. When several principals each offer the same agent an incentive scheme, and the agent chooses its action given all of them, the setting is called common agency, the title and subject of a 1986 paper by Bernheim and Whinston (Bernheim and Whinston, 1986a), whose companion paper treats menu auctions, resource allocation, and economic influence (Bernheim and Whinston, 1986b). The agent's behavior is no longer one principal's design. It is an equilibrium: each principal chooses its offer as a best response to the others', and the agent responds to the sum.
Two results set the scope of what follows. With complete information, Dixit, Grossman, and Helpman prove that the principals' Nash equilibrium in truthful strategies implements an efficient action. Their application, lobbies bidding for a government's tax policy, shows what "efficient" leaves out: the lobbies' competition for transfers turns into a prisoners' dilemma in which the government captures all the gain available to the parties (Dixit et al., 1997). The action is efficient for the parties whose payoffs enter the game; anyone with no offer to make has no instrument in it and counts only as far as the agent or a principal values that person's welfare (inference). Korinek and Balwit draw the same line for AI: direct alignment asks whether a system accomplishes the goals of the entity operating it, social alignment asks about its effects on society, including the externalities it imposes on others (Korinek and Balwit, 2023). In contract terms, a system aligned with all of its principals can still be misaligned with everyone else.
The second result concerns hidden information. With one principal, the revelation principle of Section 14.1.3 lets the designer assume the agent reports truthfully. With several, Martimort and Stole show that it cannot be applied to study the equilibria: "one principal may prefer to induce the agent to 'lie' to the other principal, with the result that truthful equilibria may fail to exist", and the equilibria must be characterized instead through the menus of options each principal offers (Martimort and Stole2, 2002). With several principals, one of them may want the agent to deceive the others.
14.4.2 Many principals, weaker incentives #
With hidden action and a risk-averse agent, common agency also weakens incentives, and the smallest example shows how. Dixit's papers on the power of incentives in private and public organizations and on incentives in the public sector are the classic treatments (Dixit, 1997; Dixit, 2002).
Two tasks with outputs , , have independent noises of variance and an effort cost , so the tasks do not compete. Principal 1 values only and principal 2 only , but each can pay on both outputs: principal pays a fixed amount plus . The agent responds to the aggregate piece rate on each output. Each principal sets its rates to maximize its own value plus the agent's certainty equivalent, taking the other principal's offer as given; it can do so because it can adjust its fixed payment to capture whatever it adds to the agent's welfare, the device that made Section 14.1.1 a problem of total surplus.
Look at task 1; task 2 is its mirror image. As in Section 14.1.1, the agent sets and bears a risk premium on it.
- Principal 1, who values , maximizes its value plus everything the agent receives from principal 2, minus the agent's cost and risk premium. The task-1 terms are . Choosing moves one for one, and the derivative with respect to is zero when .
- Principal 2, who does not value , maximizes the same expression without the value term and with principal 1's payment in its place: . Its first-order condition is .
- The equilibrium. Adding the two conditions, $2(1 + \nu\sigma^2) B_1 = 1
- b_{11} + b_{21} = 1 + B_1$, so
- The comparison. A single principal who valued both tasks would face two copies of Section 14.1.1 and set . Common agency gives , and with principals of whom only one values the task, the same steps give .
Each principal pays for its own task and taxes the other's: is negative. Principal 2 gains nothing from output on task 1, but the risk that pay on task 1 loads onto the agent is part of what principal 2 must compensate the agent for, so it offsets the incentive. The offsets partly cancel principal 1's, and the agent ends up with a weaker incentive than either a single owner of both tasks or principal 1 alone would set.
The condition matters more than the result. Set in Equation (14.3) and , exactly what a single principal would choose: in this model the weakening comes entirely from the agent's dislike of risk, consistent with the efficiency of the complete-information case (inference). Section 14.8 records the consequence. Where nothing bears risk, as in a training run, "many principals weaken incentives" has no force from this model, while the structure (an equilibrium of several offers) and the externality on everyone outside the game remain.
14.4.3 The AI forms #
Three frameworks carry common agency into AI. Multi-principal assistance games study a robot acting on behalf of humans with differing payoffs; in a 2020 preprint, Fickinger and colleagues argue that impossibility theorems of social choice apply to such games and that strategic behavior by the humans may complicate the robot's task of learning their payoffs (Fickinger et al., 2020a). Delegation games model principals who act through AI agents that interact on their behalf. Sourbut, Hammond, and Wood separate failures of control, in which an agent does not act on its principal's preferences, from failures of cooperation, in which the agents fail to work well together, and break each into alignment and capabilities (Sourbut et al., 2024). And the ARCHES report, a 2020 preprint by Critch and Krueger, sorts research by the number of humans and AI systems involved, from single/single to multi/multi delegation, and observes that much of the technical research cited as relevant to catastrophic risk has focused on single/single delegation (Critch and Krueger, 2020).
The instruction hierarchy is common agency's clearest AI instance. Its developers, at OpenAI, argued in a 2024 preprint that a primary vulnerability behind prompt injections and jailbreaks is that language models often give a system prompt the same priority as text from untrusted users and third parties, and they trained models to "selectively ignore lower-privileged instructions" (Wallace et al., 2024). Read through this section, the hierarchy is a contract term that ranks principals, written by one of them; prompt injection is a party with no standing acting through a principal's channel (inference). Section 19.3 asks who is entitled to write the ranking, Chapter 49 treats injection as an attack, and Section 61.3 applies common agency one level up, to the parties that act on a developer.
The analogy stops at the instruments. The principals of common agency offer payments; the principals of a model issue instructions, and the developer also trains the agent, which no principal in the economic model can do. As of October 2026 we found no model that maps a ranking of instructions onto the menus of offers the theory analyzes. Collusion is the other case the single-principal models miss. Tirole's analysis of the role of collusion in hierarchies and bureaucracies (Tirole, 1986) is the economic ancestor of a monitor that sides with the agent it monitors (inference), which Chapter 50 takes up.
With several principals, an agent's behavior is an equilibrium of their competing offers; it can be efficient for the parties in the game and ignore everyone outside it, truthful reporting can fail, and with a risk-averse agent the principals' offers partly cancel into weaker incentives.
Sources cited in Section 14.4 12
- Bernheim and Whinston (1986a) Common Agency
- Bernheim and Whinston (1986b) Menu Auctions, Resource Allocation, and Economic Influence
- Dixit et al. (1997) Common Agency and Coordination: General Theory and Application to Government Policy Making
- Korinek and Balwit (2023) Aligned with Whom?
- Martimort and Stole2 (2002) The Revelation and Delegation Principles in Common Agency Games
- Dixit (1997) Power of Incentives in Private versus Public Organizations
- Dixit (2002) Incentives and Organizations in the Public Sector: An Interpretative Review
- Fickinger et al. (2020a) Multi-Principal Assistance Games
- Sourbut et al. (2024) Cooperation and Control in Delegation Games
- Critch and Krueger (2020) AI Research Considerations for Human Existential Safety (ARCHES)
- Wallace et al. (2024) The Instruction Hierarchy: Training LLMs to Prioritize Privileged Instructions
- Tirole (1986) Hierarchies and Bureaucracies: On the Role of Collusion in Organizations
14.5 Choosing an agent instead of paying one #
Every model so far took the agent's goals as fixed and bought behavior against them. A principal can instead choose, or shape, an agent whose goals already match its own, and then pay and watch it less. Economics, political representation theory, and the study of civil-military relations each examine this choice. Together they give the book's distinction between alignment (make the agent's goals right) and control (assume they may not be, and check) a theory with a known trade-off.
14.5.1 The idea: motivation substitutes for pay #
An agent that cares about the principal's mission needs less inducement to pursue it. The smallest model that shows this needs one assumption the earlier models did not: the agent has limited liability, so the principal can pay it but cannot charge it a fee up front. Without that assumption the principal could recover the agent's enthusiasm through a lower fixed wage, and motivation would change who gets the surplus but not the contract.
A chooses an effort , which is the probability that a project succeeds, at cost . Success is worth 1 to P. On success, P pays A a bonus , and A also gains of its own: its type, how much it cares about the mission. Limited liability rules out a negative fixed payment.
- The agent's choice. A maximizes , so (while this is at most 1).
- The principal's choice. P earns on success, so it maximizes
. The derivative is , sowith once .
- The comparison. A more motivated agent receives a weaker incentive, works harder, and earns the principal more, against for an agent with no stake in the mission. This holds for ; beyond it effort stays at its cap of 1 and the principal's profit at 1.
- The cost of a change of mission. If P redirects the project to a goal A does not share, A's stake in the new goal is zero: P must raise the bonus to and effort falls to . The agent's motivation was attached to the old mission, not to the principal.
The literature behind each step is larger than the model. Besley and Ghatak study incentives in mission-oriented organizations staffed by motivated agents; matching the mission preferences of principals and agents raises organizational efficiency and "economizes on the need for high-powered incentives", but it can also "entrench bureaucratic conservatism and resistance to innovations" (Besley and Ghatak, 2005), which is step 4. Akerlof and Kranton, building on their introduction of identity into economics (Akerlof and Kranton, 2000), propose that workers' self-image as jobholders, with their ideal of how the job should be done, can be a major work incentive that flattens reward schedules, and they identify a trade-off: supervisors provide information to principals but can create rifts in the workforce and reduce employees' intrinsic incentives (Akerlof and Kranton, 2005). Prendergast shows that when bureaucrats care about their work, they should be biased, that for a range of bureaucracies those biased against their clients lead to more efficient outcomes, and that self-selection need not produce the bias the principal wants (Prendergast, 2007). And rewards can weaken the motivation they target; Section 25.3 reports that evidence, the overjustification effect in psychology and motivation crowding in economics.
14.5.2 Selecting or sanctioning #
From political representation theory. Mansbridge sets a selection model of representation against the sanctions model. In the sanctions model, a principal accepts any agent and relies on monitoring and on the threat of punishment or replacement. In the selection model, the principal chooses an agent whose objectives already match and then monitors little; "the higher the probability that the objectives of principal and agent may be aligned, the more efficient it is for the principal to invest resources ex ante, in selecting the required type, rather than ex post, in monitoring and sanctioning" (Mansbridge, 2009). She lists three conditions for selection: the agent is at least partly self-motivated, an alignment of objectives is possible, and the principal has reliable mechanisms of selection and sorting. Selection is attractive, in her account, when agents will face unpredictable situations and "must act speedily, creatively, flexibly, and adaptively" (Mansbridge, 2009).
The two models can be combined, and they can conflict. One institution, the election, can serve both, and in Mansbridge's account trade-offs between them sometimes arise (Mansbridge, 2009). She recounts Fearon's argument that elections can be understood as choosing a "good type" of leader rather than as sanctions: he granted that selection and sanctioning are compatible, but concluded that in a game-theoretic model, once politicians vary in attributes relevant to their performance, it makes sense for voters to focus completely on choosing the best type (Mansbridge, 2009; Fearon, 1999). The sanctioning tradition Fearon set this against, in which the prospect of losing office keeps officials from shirking, includes Ferejohn's analysis of incumbent performance and electoral control (Mansbridge, 2009; Ferejohn, 1986). An electorate that votes on type alone gives up some of that threat (inference). The representative steered by internal values rather than by sanctions, which Mansbridge calls gyroscopic, is Section 1.2's.
What the framework implies for AI is the book's own reading (inference). Training a model's character is selection, and monitoring, auditing, and control protocols are sanctions; the conditions Mansbridge lists for selection (self-motivation, possible alignment, reliable selection) become questions about what training instills and whether evaluation can see it. Where it stops: a representative is chosen from people whose values formed without the voter, while a developer writes the values it then selects for.
From civil-military relations. The control of an agent built to be stronger than its principal has its own literature. Feaver states the problem that the classic theories of Huntington, in The Soldier and the State (Huntington, 1957), and Janowitz attempt to explain: "how to reconcile a military strong enough to do anything the civilians ask them to with a military subordinate enough to do only what civilians authorize them to do", and questions those theories' reliance on professionalism (Feaver, 1996). The two halves of the problematique are a capable model's two requirements, usefulness and control, which Section 51.3 reads against the field's record of what control cost (inference). Where the analogy stops: soldiers share a society and a law with the civilians who command them, and no civilian writes a soldier's dispositions.
14.5.3 Loyalty against competence #
Selection has a cost the models above leave out. Egorov and Sonin's model of dictators and their viziers endogenizes a trade-off between loyalty and competence (Egorov and Sonin, 2011), the choice a developer faces between a more capable system and a more trusted one, which Section 51.3 and Chapter 65 use. Every scheme of selection or sanction also needs someone to enforce it, and Hurwicz asks the old question in his title, who will guard the guardians (Hurwicz, 2008).
One feature separates most of these models from the AI case (inference). In the models of selection and sanction, the agent's type exists before the principal acts, and the principal can only select it or sanction it. A developer also manufactures the type. Identity economics already lets a principal shape it: a firm can find it worthwhile to pay for "a costly program to change workers' identities" (Akerlof and Kranton, 2005), and Besley and Ghatak extend their framework to make motivation endogenous through the principal's choice of mission (Besley and Ghatak, 2005). That makes identity economics, in which a principal invests in what kind of worker the agent takes itself to be, a closer analogy to character training than the hidden-action model is. The analogy is a hypothesis for Chapter 26 and Chapter 25 to test, not a finding.
A principal can buy behavior from an agent with given goals or choose an agent whose goals match; motivation substitutes for incentive pay but attaches the agent to the mission it was chosen for, and an institution used only to select agents can give up some of the threat that sanctions them.
Sources cited in Section 14.5 11
- Besley and Ghatak (2005) Competition and Incentives with Motivated Agents
- Akerlof and Kranton (2000) Economics and Identity*
- Akerlof and Kranton (2005) Identity and the Economics of Organizations
- Prendergast (2007) The Motivation and Bias of Bureaucrats
- Mansbridge (2009) A “Selection Model” of Political Representation*
- Fearon (1999) Electoral Accountability and the Control of Politicians: Selecting Good Types versus Sanctioning Poor Performance
- Ferejohn (1986) Incumbent performance and electoral control
- Huntington (1957) The Soldier and the State
- Feaver (1996) The Civil-Military Problematique: Huntington, Janowitz, and the Question of Civilian Control
- Egorov and Sonin (2011) Dictators and Their Viziers: Endogenizing the Loyalty-competence Trade-off
- Hurwicz (2008) But Who Will Guard the Guardians?
14.6 Inspection games #
The models so far gave the principal a contract. Often it has only the power to check: an inspector with a limited budget faces an inspectee who has promised to comply and may not. This is the setting of arms-control verification and nuclear safeguards, and it is the setting of an audit budget spent against a model that may misbehave.
From operations research. The theory began with Dresher's 1962 game-theoretic analysis of sampling inspection for arms-control agreements, in which the inspector may examine only a fixed number of items or events and must allow for an inspectee who can tamper with what is sampled (Dresher, 1962). Avenhaus and Canty's book on verification develops the statistics and game theory behind it, including the concepts of guaranteed probability of detection, timeliness of inspections, and the deterrence of illegal activity (Avenhaus and Canty, 1996). Avenhaus, von Stengel, and Zamir's chapter covers inspection games (Avenhaus et al., 2002), which later work on AI control describes as games in which the defender receives a noisy observation and decides whether to inspect (Griffin et al., 2026).
14.6.1 The idea: inspect at random #
An inspector who checks on a fixed schedule is easy to evade: the inspectee complies when checked and violates otherwise. One who always checks pays for inspections that, once the inspectee complies, find nothing. Neither pure policy is stable, so the inspector randomizes, and the inspectee randomizes in response. The equilibrium of this game has a property that surprises at first and governs much of what follows.
| Inspectee complies | Inspectee violates | |
|---|---|---|
| Inspect | ||
| Do not inspect |
An inspection costs the inspector . A violation that goes undetected costs it , with , and gains the violator . A violation that is detected brings the violator a penalty . For now an inspection detects any violation. The inspector inspects with probability , and the inspectee violates with probability .
- No pure equilibrium. If the inspector always inspects, the inspectee complies, and the inspector would rather save . If it never inspects, the inspectee violates, and since the inspector would rather inspect. So each must randomize.
- The inspectee's indifference. Violating earns and complying earns 0. The inspectee mixes only if these are equal, which fixes the inspector's rate: .
- The inspector's indifference. Inspecting costs for sure; not inspecting costs with probability . The inspector mixes only if , which fixes the inspectee's rate:
- What the penalty does. appears only in . A harsher penalty lowers how often the inspector inspects and leaves the violation rate where it was. Each player's equilibrium rate is set by the other player's payoffs. The inspector's expected payoff is , what it would get by inspecting every time against an inspectee who complies.
- Commitment. Suppose the inspector can announce its inspection rate in advance and keep to it. Any announced rate above makes violation a losing bet, so the inspectee complies. The inspector's expected cost falls from to just above , and no violations occur. Under commitment the penalty matters again: a harsher one lowers the rate that deters.
Equation (14.4) has a counterpart in criminology. Tsebelis modeled crime as a game between criminals and the police and concluded that under a wide variety of conditions, which he states as four axioms, "an increase in the severity of the penalty has no impact on criminal behavior at equilibrium"; it reduces the frequency of enforcement instead, so reducing crime at equilibrium requires changing the police's payoffs (Tsebelis, 1990). In the derivation, that is step 4: to lower , make inspection cheaper or violations costlier to the inspector.
Step 5 is the leadership solution. Maschler solved a variant of the inspector's game on the assumption that the inspector can announce its mixed strategy in advance, while the inspectee, having given its promise, cannot threaten to break it (Maschler, 1966). The committed rate is just above the equilibrium rate of step 2, since at exactly that rate the inspectee is indifferent; what changes is that the inspectee, knowing the rate, no longer needs to mix to keep the inspector indifferent. Security games, the field's computational form, rest on the same structure: the defenders "commit to a randomized strategy" and the adversaries "choose their best response after surveillance", with deployed applications at Los Angeles International Airport and for the US Federal Air Marshals (Korzhyk et al., 2011; Tambe, 2011). Korzhyk and colleagues also take up the defender who is unsure whether the adversary observes the commitment, and show that under a natural restriction on security games the defender "is always playing a best response" with its committed strategy "regardless of whether the attacker observes the defender's strategy or not" (Korzhyk et al., 2011).
Two lessons follow for anyone running an audit. The first is that deterrence and detection are different quantities. A committed inspector that deters every violation catches no one, and its inspections are worth exactly what they prevent; a count of violations caught does not measure an audit's value (inference). The second is that detection quality enters both rates. If an inspection catches a violation only with probability , the miss rate of Section 6.7, the same steps give and : a weaker detector means more inspection and more violation at once. Both formulas hold only while both are below 1. If exceeds 1, an inspection costs more than the loss it is expected to prevent even against certain violation, so the inspector never inspects and the inspectee always violates; if exceeds 1, no inspection rate deters.
At the defaults of Figure 14.2, an inspection costing 1, an undetected violation costing 5, a gain of 2 from violating, and a penalty of 3, the inspector inspects 40 percent of the time and the inspectee violates 20 percent of the time. Triple the penalty to 9 and inspection falls to about 18 percent while violation stays at 20 percent. Commit to a rate just above 40 percent, and violation falls to zero.
14.6.2 Where the theory goes and where it stops #
Oversight comes in two designs, which McCubbins and Schwartz's title names, police patrols and fire alarms (McCubbins and Schwartz, 1984); read as metaphors, the first checks at the overseer's initiative and the second waits for affected parties to raise an alarm. Chapter 54 uses the pair for monitoring deployed models. AI control is an inspection game with a learned inspectee. Greenblatt and colleagues study protocols that combine a powerful untrusted model, a less powerful trusted model, and limited access to trusted human labor (Greenblatt et al., 2024a), and Griffin and colleagues model the red-team exercise behind such evaluations as a multi-objective, partially observable, stochastic game (Griffin et al., 2026); Section 50.2 derives what the simplest protocols achieve, and Section 66.4 carries the theory to treaty verification.
The theory stops where the inspectee stops being a player who picks a mixed strategy (inference). A trained model does not choose a violation rate each episode against a known inspection rate; a model sampled at nonzero temperature does randomize, but its probabilities were set by training, not chosen against the inspector. A model that is trained while it is inspected can also learn the inspector's sampling distribution from the inspections themselves, and as of October 2026 we found no inspection-game model that treats such an inspectee. And the game assumes the inspectee cannot tell before acting whether this round will be inspected; a model that can tell evaluation from deployment breaks that assumption, which is the subject of Chapter 37.
When an inspector randomizes against an inspectee who may violate, the violation rate is set by the inspector's costs and the inspection rate by the inspectee's, so harsher penalties change how often the inspector looks, not how often the inspectee cheats; an inspector that commits to its rate in advance can deter violation entirely.
Sources cited in Section 14.6 10
- Dresher (1962) A Sampling Inspection Problem in Arms Control Agreements: A Game-Theoretic Analysis
- Avenhaus and Canty (1996) Compliance Quantified
- Avenhaus et al. (2002) Chapter 51 Inspection games
- Griffin et al. (2026) Games for AI Control: Models of Safety Evaluations of AI Deployment Protocols
- Tsebelis (1990) Penalty has no Impact on Crime:
- Maschler (1966) A price leadership method for solving the inspector's non‐constant‐sum game
- Korzhyk et al. (2011) Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness
- Tambe (2011) Security and Game Theory
- McCubbins and Schwartz (1984) Congressional Oversight Overlooked: Police Patrols versus Fire Alarms
- Greenblatt et al. (2024a) AI Control: Improving Safety Despite Intentional Subversion
14.7 Incentives as graphs #
In economics the principal writes the incentives into a contract. In a training setup no one writes a contract: the incentives come from the setup's structure, from which variables the system's output can affect and which the reward reads. A reward computed from a user's rating gives the system a reason to affect the rating by any route that reaches it, intended or not. Causal influence diagrams make the structure explicit, so that a designer can read the incentives off it before training anything.
14.7.1 Influence diagrams #
An influence diagram draws a decision problem as a graph. Square nodes are decisions, round nodes are chance variables, and diamond nodes are utilities; an arrow means that one variable affects another, and an arrow into a decision means that the decision-maker observes the variable when it decides. The diagrams come from decision analysis (Howard and Matheson, 2005), where they have traditionally been used to help decision-makers make better decisions (Everitt et al., 2021a). Koller and Milch extended them to games, with a sound and complete graphical criterion for when one player's decision rule must take another's into account (Koller and Milch, 2003), and Pearl's structural causal models, which unify the probabilistic, manipulative, counterfactual, and structural approaches to causation (Pearl, 2009), let a diagram answer questions about interventions ("what if this arrow were cut?").
Everitt and colleagues inverted the decision analyst's use: the diagram predicts "the behaviour of machine learning systems trained to optimize an objective in a given environment". Their causal influence diagram is an influence diagram whose edges reflect the causal structure of the environment (Everitt et al., 2021a). After an earlier preprint asked which nodes an agent can have an incentive to observe or to control (Everitt et al., 2019), the journal version of the program defined three incentives with sound and complete graphical criteria: response incentives, which variables affect the decision under the optimal policy; instrumental control incentives, whether the policy is chosen to manipulate part of the environment, "such as the preferences or instructions of a user"; and impact incentives, which variables the agent will affect, intentionally or otherwise (Carey et al., 2025).
In a causal influence diagram with a single decision , an agent has an instrumental control incentive on a variable if, for every optimal policy, the expected utility would differ if the agent could choose its influence on separately from its influence on everything else: in the authors' words, "If the agent got to choose to influence independently of how influences other aspects of the environment, would that choice matter?" A diagram admits the incentive if some model consistent with the graph has it (Everitt et al., 2021a).
The criterion that makes the definition usable is a theorem about paths. A single-decision causal influence diagram admits an instrumental control incentive on if and only if it has a directed path from the decision to a utility node that passes through (Everitt et al., 2021a). The "only if" is the safety-relevant half: if no such path exists, no model consistent with the graph gives the agent a reason to control , whatever the numbers. The "if" says the graph alone cannot rule the incentive out.
An assistant chooses an answer, the decision. The answer determines whether the user's problem is solved, the outcome. The user forms a belief about the answer's quality from the outcome and also from the answer's wording, since confident, fluent prose can persuade apart from its correctness. The user records a rating from that belief, and the training reward is computed from the rating. The edges are answer outcome, outcome belief, answer belief, belief rating, and rating reward.
- List the directed paths from the decision to the reward. There are two: answer outcome belief rating reward, and answer belief rating reward.
- Apply the criterion. The outcome, the belief, and the rating each lie on at least one path, so the diagram admits an instrumental control incentive on each of them.
- Separate the routes. The incentive to control the belief runs along both paths. Along the first, the answer changes the belief by solving the problem, which is the influence the designer wants. Along the second, it changes the belief without passing through the outcome at all: an incentive to persuade rather than to help.
- Change the reward. Compute the reward from the outcome, by checking it, instead of from the rating: replace rating reward with outcome reward. The only path from the decision to the reward is now answer outcome reward. Neither the belief nor the rating lies on it, so by the "only if" half of the criterion no model consistent with the new graph gives the assistant an incentive to control the user's belief.
- Or protect the belief. Keeping the reward on the rating and training the agent to ignore effects that pass through the belief removes the incentive on the belief too, but here every path to the reward passes through the belief, so it also removes the whole training signal. Protecting a variable works only when the reward can reach the agent by a route that avoids it.
Figure 14.3 adds a second route around the task: an assistant whose actions can reach the stored rating has a path answer rating reward, and so the diagram admits an instrumental control incentive on the record itself. That is reward tampering in miniature; Everitt and colleagues study when an agent has an instrumental goal to tamper with its reward process and describe design principles that prevent it (Everitt et al., 2021b), and Section 30.5.1 applies their analysis.
14.7.2 What the graphs have been used for #
Four applications recur in later chapters. Carroll and colleagues find that notions of manipulation by AI systems depend on four concepts: incentives, intent, covertness, and harm, with intent concerning "whether a system behaves as if it is reasoning and pursuing an incentive" (Carroll et al., 2023); Chapter 60 uses the frame. Farquhar, Carey, and Everitt train agents to maximize only the effect of their actions on the expected return that is "not mediated by the delicate parts of state", so that the resulting agents have no incentive to control those parts (Farquhar et al., 2022), the device of step 5, which Chapter 28 develops. Ward and colleagues define deception in structural causal games, give graphical criteria for it, and report using them to mitigate deception in reinforcement learning agents and language models (Ward et al., 2023); Chapter 39 takes it up. And Hammond and colleagues extend Koller and Milch's multi-agent diagrams to the causal domain as causal games (Hammond et al., 2023), and MacDermott, Everitt, and Belardinelli use mechanized causal models to characterize the main decision theories, in a 2023 preprint (MacDermott et al., 2023) (Section 7.6.1).
A diagram says which incentives exist at the optimum, not which a learner acquires. Langlois and Everitt show that when a supervisor can modify an agent's actions, common reinforcement learning algorithms adapt in different ways: some ignore the modifications, while others go to various lengths to avoid modifications that decrease reward, so that "by choosing the right algorithm, developers can prevent their agents from learning to circumvent interruptions or constraints" (Langlois and Everitt, 2021). Chapter 35 returns to the result.
14.7.3 The bridge to learned agents #
Two theorems connect the diagrams to what a capable learned agent must contain. Richens and Everitt prove that any agent capable of satisfying a regret bound for a large set of distributional shifts must have learned an approximate causal model of the data-generating process, which converges to the true one for optimal agents (Richens and Everitt, 2024). The conditions travel with the result. It holds for almost all parameter settings of a diagram, in unmediated decision tasks, where the decision does not affect the utility through the environment's state; the authors name Markov decision processes as mediated tasks the theorems do not cover, though they expect the results to extend. It assumes that some shifts change the optimal policy, and the model it recovers covers the causal ancestors of the utility, not every variable. And it requires robustness to a large set of shifts, local interventions on all of the environment's variables (Richens and Everitt, 2024). Richens, Abel, Bellot, and Everitt prove a companion result for sequential tasks, in a paper the bibliography records as "General agents need world models" (its preprint is titled "General agents contain world models"). In a finite, communicating, stationary environment that the agent fully observes, any deterministic goal-conditioned agent that achieves every composite goal up to a depth with a bounded failure rate fully determines a model of the environment's transition probabilities, with an error that shrinks as the agent's competence and the depth of its goals grow; the model can be extracted from the policy alone (Richens et al., 2025).
What follows is a direction for verification, not yet a method (inference). If a policy robust enough to matter must contain a world model, that model is in principle recoverable from its behavior, which is what programs that want a world model to check plans against need (Chapter 28), and a policy without one cannot meet the regret bound across those shifts (Chapter 31). The extraction procedures query the policy with many goals or many shifted environments, an access a developer has and an outside auditor may not.
The method's limits are its authors' own. Everitt and colleagues note that the graphical results do not help "with subtler comparisons, such as the relative strength of different incentives", that the causal relationships must be known, and that the diagrams "struggle to express dynamically changing causal relationships" (Everitt et al., 2021a). For a pretrained language model fine-tuned by reinforcement learning, even which nodes are the decision and the utility is contested: in training the reward is a node in the graph, and in deployment there may be none (Chapter 33). As of October 2026, we found no measured case in which an incentive predicted from a diagram appeared, or failed to appear, in a frontier training run.
In a training setup, the incentives are in the graph: an agent can have an instrumental reason to control a variable only if the variable lies on a directed path from its decision to its reward, so changing what the reward reads, or which paths it may use, changes what the agent is paid to influence.
Sources cited in Section 14.7 15
- Howard and Matheson (2005) Influence Diagrams
- Everitt et al. (2021a) Agent Incentives: A Causal Perspective
- Koller and Milch (2003) Multi-agent influence diagrams for representing and solving games
- Pearl (2009) Causality
- Everitt et al. (2019) Understanding Agent Incentives using Causal Influence Diagrams. Part I: Single Action Settings
- Carey et al. (2025) Incentives for responsiveness, instrumental control and impact
- Everitt et al. (2021b) Reward tampering problems and solutions in reinforcement learning: a causal influence diagram perspective
- Carroll et al. (2023) Characterizing Manipulation from AI Systems
- Farquhar et al. (2022) Path-Specific Objectives for Safer Agent Incentives
- Ward et al. (2023) Honesty Is the Best Policy: Defining and Mitigating AI Deception
- Hammond et al. (2023) Reasoning about causality in games
- MacDermott et al. (2023) Characterising Decision Theories with Mechanised Causal Graphs
- Langlois and Everitt (2021) How RL Agents Behave When Their Actions Are Modified
- Richens and Everitt (2024) Robust agents learn causal world models
- Richens et al. (2025) General agents need world models
14.8 Where the delegation model fits and where it breaks #
Each model in this chapter rests on assumptions, and the book's thesis, that alignment is a delegation problem, can be tested by checking them one at a time rather than by asking whether an AI case resembles a human one. This section lists every assumption the chapter's derivations used, each with an identifier and an observation that would show it fails, and then marks, for each of the book's three relationships (the training process and its signal, the deployed system and the people it serves, the developer and the public), whether each model holds, fails, or reverses there. The synthesis (Section 69.2) returns to the table with the evidence of the whole book.
14.8.1 The assumptions #
| Assumption | Used in | It fails when | |
|---|---|---|---|
| A1 | The agent's preferences exist before the principal acts and do not change with the contract | every model | the principal can change what the agent wants, not only what it is paid |
| A2 | The agent can refuse the contract; its outside option bounds what the principal can take (participation) | Section 14.1.1, Section 14.2, Section 14.4 | the agent has no alternative the principal must match |
| A3 | The agent chooses what is best for it under the contract (incentive compatibility) | every model | behavior does not move when incentives move, all else fixed |
| A4 | The agent dislikes risk () | Equation (14.1), Equation (14.3) | the agent would not pay to reduce the spread of its reward |
| A5 | The principal sees outcomes and signals, never the action, and cannot rerun the agent | Section 14.1.1, Section 14.2, Section 14.6 | the principal can replay the agent on the same input |
| A6 | Signals depend on the agent only through its action | Section 14.1.2 | training against a signal changes how the signal relates to behavior |
| A7 | The agent does some unmeasured work unpaid and finds departures from that baseline costly | Section 14.2 | unmeasured behavior is absent before any reward is applied |
| A8 | Effort on one task makes another costlier () | Section 14.2 | raising pay for one behavior leaves others unchanged |
| A9 | The principal knows its own preferences (its value of output, the weight ) | every model | the principal cannot say in advance what each outcome is worth to it |
| A10 | Some cases cannot be written into an enforceable contract, and the right to decide them can be allocated | Section 14.3 | every case can be specified, or no one can be given the decision |
| A11 | The parties renegotiate in the gaps and split the gains | Section 14.3 | one party decides in the gaps without bargaining |
| A12 | Principals act by offering payments, each with a fixed part it can adjust | Section 14.4 | principals act by instruction rather than by payment |
| A13 | The principal can pay the agent but cannot charge it (limited liability) | Section 14.5 | the principal can recover the agent's motivation in a lower fixed wage |
| A14 | The agent's type is formed before the principal chooses; the principal can only select or sanction it | Section 14.5 | the principal writes the type it then selects |
| A15 | The inspectee picks a violation rate against an inspection rate it cannot predict round by round, and does not learn the inspector's sampling from the inspections | Section 14.6 | the inspectee can tell inspected rounds from others, or learns the sampling |
| A16 | The causal structure of the setup is known, and the incentives at the optimum are what the learner acquires | Section 14.7 | the graph is contested, or the learning algorithm decides what is learned |
| A17 | There is an agent: the system is usefully described as choosing in order to get something | every model except Section 14.7, which defines incentives for the optimal policy of a stated objective | a description without goals predicts the system's behavior as well |
Three consequences of A4 come from the chapter's own derivations, and they sort the models. In the single-task model the cost of hidden action vanishes with a risk-neutral agent (Equation (14.1) at gives ). In the common-agency example, so does the weakening of incentives by several principals (Equation (14.3) at gives a single principal's choice). The multitask distortion survives (Equation (14.2) at gives ). Where nothing bears risk, as in a training run, the multitask result is the one of the three that keeps its force.
14.8.2 The ledger #
| Model | Training process and its signal | Deployed system and the people it serves | Developer and the public |
|---|---|---|---|
| Hidden action (Section 14.1.1) | Fails in mechanism: no participation or risk aversion (A2, A4). Reversed for behavior, which the developer can rerun; holds for reasons (A5) | Reversed for behavior, holds for reasons (A5); conditional on A17 | Holds: the public sees outcomes, the developer can refuse, and no one reruns a laboratory (A2, A5) |
| Multitask (Section 14.2) | Holds with no intention needed: the reference policy's behavior plays the baseline and the KL price the cost (A7, A8; A4 not needed) (inference) | Holds as what training instilled; whether the system pursues the measure itself is A17 | Holds in structure: what evaluations measure competes with what they miss (inference) |
| Incomplete contracts (Section 14.3) | Holds: the reward or environment is the contract, and optimization finds its gaps (A10); no renegotiation (A11 fails) | Holds: specifications have gaps, and the model's dispositions decide first in a new case (A10) | Holds: charters and published commitments are incomplete contracts (Section 61.5) |
| Common agency (Section 14.4) | Mostly absent: one reward signal; where several are mixed, the risk-based weakening fails (A4) | Holds in structure, fails in mechanism: principals instruct rather than pay (A12) | Holds: investors, staff, customers, and governments act on one developer (Section 61.3) |
| Motivated agents and selection (Section 14.5) | Reversed: the developer writes the type it then selects among checkpoints (A1, A14) | Holds in a stronger form than identity economics models: selection of a type the developer wrote; sanction means retraining (A14) | Holds in its classic form, strained because the public does not choose its developers (A14) |
| Inspection (Section 14.6) | Fails for an inspectee that learns the sampling while it is trained (A15) | Holds for evaluations and control protocols, strained where the model can tell tests from use (A15) | Holds for audits and regulators (A15) |
Four assumptions fail for the model relationships, and each changes the mathematics rather than only the interpretation. A developer trains the agent's preferences, so A1 fails and A14 reverses. A policy has no contract to refuse and no outside option, so A2 has no counterpart in training. Nothing in a training run dislikes risk, so the conclusions that rest on A4 lapse there. And specification denies A9: the principal does not know its own preferences well enough to price every outcome (Chapter 16).
One assumption reverses. The hidden-action models give the principal only outcomes. A developer can copy its agent, rerun it on the same input, sample it many times, read its intermediate text, inspect its weights, and present it with tests it cannot tell from deployment; control protocols that take additional samples of suspicious actions exploit exactly this (Bhatt et al., 2025) (preprint; Chapter 50). The asymmetry is mixed: less visibility of reasons, which a model's written reasoning shows only in part (Section 40.3), and more visibility of behavior than any employer has (inference).
Under every model sits A17, the assumption that there is an agent at all. Describing a model as choosing in order to get something is the intentional stance, a predictive method adopted with stated defeaters (Section 1.5), and it has rivals that predict the same behavior differently, among them the model as a role-player of many characters (Shanahan et al., 2023) and large models as cultural and social technologies (Farrell et al., 2025) (Section 1.6). Formal measures could help decide between them: a maximum-entropy measure of goal-directedness in causal models and Markov decision processes (Macdermott et al., 2024), and work on discovering agents (Kenton et al., 2023).
What survives without any claim about the model's mind is narrower than the thesis and still substantial (inference). The training optimizer gaming a measured signal is the multitask problem, which needs neither intention nor risk aversion, and the laboratory as the public's agent satisfies the assumptions directly (Chapter 61). The deployed model is where the thesis depends on A17.
The economics is thin exactly where the AI case is new. Models in which the principal shapes what its agent wants exist: a firm that invests to turn workers from outsiders into insiders (Akerlof and Kranton, 2005), and a principal whose choice of mission sets how motivated its agents are (Besley and Ghatak, 2005). In both, the model fixes in advance what the principal can change: which of two identities, outsider or insider, the worker holds, or which mission on a line the agent works for. The nearest work on learners combines principal-agent theory with reinforcement learning, so that a principal steers a learning agent in a Markov decision process through payments contingent on observable outcomes (Ivanov et al., 2024) (preprint), which designs contracts for a learner but still takes its objective as given. None of these models a principal that writes the objective a learner acquires from training (inference). As of October 2026 we also found no inspection game with an inspectee that learns, and no common-agency model in which principals instruct rather than pay. Section 71.4 carries the three gaps.
The delegation models carry over where their assumptions do: the multitask distortion holds for a training optimizer with no intention and no risk aversion, the classical models hold for the laboratory as the public's agent, and for the deployed model they hold only as far as it is an agent with goals, with the principal's visibility reversed for behavior and reduced for reasons.
Sources cited in Section 14.8 8
- Bhatt et al. (2025) Ctrl-Z: Controlling AI Agents via Resampling
- Shanahan et al. (2023) Role-Play with Large Language Models
- Farrell et al. (2025) Large AI models are cultural and social technologies
- Macdermott et al. (2024) Measuring Goal-Directedness
- Kenton et al. (2023) Discovering agents
- Akerlof and Kranton (2005) Identity and the Economics of Organizations
- Besley and Ghatak (2005) Competition and Incentives with Motivated Agents
- Ivanov et al. (2024) Principal-Agent Reinforcement Learning: Orchestrating AI Agents with Contracts
14.9 Exercises #
With risk aversion and noise variance , compute the optimal piece rate from Equation (14.1), the effort it induces, the agent's risk premium, and the surplus, and compare the surplus with what P would get if it could see effort. Then halve the noise, and set . Explain why better monitoring raises the optimal piece rate.
Solution
, so . The risk premium is , and the surplus is . If P could see effort, it would pay a fixed wage for and impose no risk, for a surplus of ; hidden action costs half the surplus here. With , ; with , and the loss disappears. A less noisy measure loads less risk onto the agent per unit of incentive, so each unit of incentive is cheaper and P buys more of it.
In the model of Section 14.2.2 set , so the agent's cost is and depends only on its total departure from the baseline. Show that any piece rate drives effort on the unmeasured task to zero. Assume that under a fixed wage the agent, indifferent among splits, keeps its baseline . Find the condition under which the fixed wage beats every incentive contract, and evaluate it for and .
Solution
For any total departure , the cost is fixed and the pay rises with , so the agent moves effort out of the unmeasured task until , that is, . Its first-order condition then gives and . The surplus is , maximized at , where it equals . The fixed wage gives . It is better when : only if the unmeasured task is worth more than the measured one, by enough to outweigh what the incentive adds. With and the condition is . If the principal needed both tasks, say if the value were the smaller of and , any positive piece rate would make the value zero, and the fixed wage would win whenever .
In the game of Table 14.1, let , , , and . Find both equilibrium probabilities. Double the penalty and say what changes and what does not. Find the inspection rate a committed inspector must announce, and its expected cost. Finally, let an inspection miss a violation with probability and recompute the equilibrium. (Figure 14.2 can be set to these values.)
Solution
By Equation (14.4), and . With , while stays at 0.1: the harsher penalty saves the inspector effort and deters nothing. A committed inspector announces a rate just above (or just above with the doubled penalty); the inspectee complies, and the expected cost is about , against in the mixed equilibrium. With , and : a weaker detector raises both rates.
Add to the diagram of Section 14.7.1 a chance node for the user's prior opinion on the question. The assistant sees it before answering (opinion answer), and it shapes the user's belief about the answer (opinion belief); the reward is computed from the rating. Does the diagram admit an instrumental control incentive on the opinion? Explain why an optimal assistant's answer may still depend on the opinion, and what change to the reward removes that reason, assuming the opinion does not affect the task outcome.
Solution
No. The opinion is a parent of the decision, and no directed path runs from the answer to the opinion, so by the criterion no model consistent with the graph gives the assistant an incentive to control it. But the opinion reaches the reward along opinion belief rating reward, so which answer earns the most reward can differ with the opinion, and an optimal policy can condition its answer on it. That is a response incentive, which Carey and colleagues define as a variable affecting the decision under the optimal policy (Carey et al., 2025), and it is the structure of an assistant that tells users what they already believe. Computing the reward from the outcome removes rating reward. The opinion still reaches the reward through the answer, along opinion answer outcome reward, but the reward now depends only on the outcome, and the outcome only on the answer. Once the answer is chosen, the opinion carries no further information about the reward, so an optimal policy has no reason to depend on it.
Sources cited in Section 14.9 1
- Carey et al. (2025) Incentives for responsiveness, instrumental control and impact
Further reading #
- Holmstrom and Milgrom (1991): multitask incentive contracts, asset ownership, and job design, the source of the model in Section 14.2.
- Hadfield-Menell and Hadfield (2019): reward design read as incomplete contracting, and the external structure that fills a contract's gaps.
- Dixit et al. (1997): common agency with complete information, and what an efficient equilibrium among principals leaves out.
- Mansbridge (2009): selecting an aligned agent against sanctioning any agent.
- Avenhaus et al. (2002): the theory of inspection games.
- Richens and Everitt (2024): why an agent robust to many distribution shifts must have learned a causal model, and the conditions under which this is proved.
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