Preprint · 2020
The NetHack Learning Environment
| Venue | arXiv |
|---|---|
| DOI | 10.48550/arXiv.2006.13760 |
| URL | http://arxiv.org/abs/2006.13760 |
| Topics | ReplicHAI / Agent Evals / 07 General, long-horizon & economic tasks |
| Tags | Computer Science - Artificial Intelligence, Computer Science - Computation and Language, Computer Science - Machine Learning, Computer Science - Neural and Evolutionary Computing, Statistics - Machine Learning |
| archiveID | arXiv:2006.13760 |
| extra | arXiv:2006.13760 [cs.LG] |
| libraryCatalog | arXiv.org |
Abstract
Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminal-based roguelike game, NetHack. We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL, while dramatically reducing the computational resources required to gather a large amount of experience. We compare NLE and its task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration, alongside qualitative analysis of various agents trained in the environment. NLE is open source at https://github.com/facebookresearch/nle.
BibTeX
@misc{kuttler_nethack_2020,
title = {The {NetHack} {Learning} {Environment}},
url = {http://arxiv.org/abs/2006.13760},
doi = {10.48550/arXiv.2006.13760},
abstract = {Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminal-based roguelike game, NetHack. We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL, while dramatically reducing the computational resources required to gather a large amount of experience. We compare NLE and its task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration, alongside qualitative analysis of various agents trained in the environment. NLE is open source at https://github.com/facebookresearch/nle.},
urldate = {2026-11-06},
publisher = {arXiv},
author = {Küttler, Heinrich and Nardelli, Nantas and Miller, Alexander H. and Raileanu, Roberta and Selvatici, Marco and Grefenstette, Edward and Rocktäschel, Tim},
month = dec,
year = {2020},
note = {arXiv:2006.13760 [cs.LG]},
keywords = {Computer Science - Artificial Intelligence, Computer Science - Computation and Language, Computer Science - Machine Learning, Computer Science - Neural and Evolutionary Computing, Statistics - Machine Learning},
}