Changkun's Blog欧长坤的博客

Science and art, life in between.科学与艺术,生活在其间。

  • Home首页
  • Ideas想法
  • Posts文章
  • Tags标签
  • Bio关于
Changkun Ou

Changkun Ou

Human-AI interaction researcher, engineer, and writer.人机交互研究者、工程师、写作者。

Bridging HCI, AI, and systems programming. Building intelligent human-in-the-loop optimization systems. Informed by psychology, philosophy, and social science.连接人机交互、AI 与系统编程。构建智能的人在环优化系统。融合心理学、哲学与社会科学。

Science and art, life in between.科学与艺术,生活在其间。

276 Blogs博客
165 Tags标签
Changkun's Blog欧长坤的博客

Daily Reading每日阅读

Published at发布于:: 2021-01-18

Read these articles:

  • What to expect when monitoring memory usage for modern Go applications. https://www.bwplotka.dev/2019/golang-memory-monitoring/
  • Distributed Systems. https://www.youtube.com/watch?v=UEAMfLPZZhE
  • Golang News. https://www.golangnews.com/
  • SIGCHI Symposium on Engineering Interactive Computing Systems. http://eics.acm.org/
  • runtime: use MADV_FREE on Linux if available. https://go-review.googlesource.com/c/go/+/135395/
  • runtime: make the page allocator scale. https://github.com/golang/go/issues/35112
  • runtime: add per-p mspan cache. https://go-review.googlesource.com/c/go/+/196642
  • A New Smoothing Algorithm for Quadrilateral and Hexahedral Meshes. https://link.springer.com/content/pdf/10.1007%2F11758525_32.pdf
  • OpenGL Docs. https://docs.gl
  • On Playing Chess. https://blog.gardeviance.org/2018/03/on-playing-chess.html
  • Memory Models: A Case For Rethinking Parallel Languages and Hardware. https://cacm.acm.org/magazines/2010/8/96610-memory-models-a-case-for-rethinking-parallel-languages-and-hardware/fulltext
  • Engineer level & competency framework. https://github.com/spring2go/engineer_competency_framework
  • A Concurrent Window System. http://doc.cat-v.org/bell_labs/concurrent_window_system/concurrent_window_system.pdf

读了这些文章:

  • 监控现代 Go 应用内存使用时的注意事项。https://www.bwplotka.dev/2019/golang-memory-monitoring/
  • 分布式系统。https://www.youtube.com/watch?v=UEAMfLPZZhE
  • Golang 新闻。https://www.golangnews.com/
  • SIGCHI 交互式计算系统工程研讨会。http://eics.acm.org/
  • runtime:在 Linux 上使用 MADV_FREE(如果可用)。https://go-review.googlesource.com/c/go/+/135395/
  • runtime:使页分配器可扩展。https://github.com/golang/go/issues/35112
  • runtime:添加 per-p mspan 缓存。https://go-review.googlesource.com/c/go/+/196642
  • 一种用于四边形和六面体网格的新平滑算法。https://link.springer.com/content/pdf/10.1007%2F11758525_32.pdf
  • OpenGL 文档。https://docs.gl
  • 论下棋。https://blog.gardeviance.org/2018/03/on-playing-chess.html
  • 内存模型:重新思考并行语言和硬件。https://cacm.acm.org/magazines/2010/8/96610-memory-models-a-case-for-rethinking-parallel-languages-and-hardware/fulltext
  • 工程师等级与能力框架。https://github.com/spring2go/engineer_competency_framework
  • 一个并发窗口系统。http://doc.cat-v.org/bell_labs/concurrent_window_system/concurrent_window_system.pdf
© 2008 - 2026 Changkun Ou. All rights reserved.保留所有权利。 | PV/UV: /
0%