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Science and art, life in between.科学与艺术,生活在其间。

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Changkun Ou

Changkun Ou

Human-AI interaction researcher, engineer, and writer.人机交互研究者、工程师、写作者。

Bridging HCI, AI, and systems programming. Building intelligent human-in-the-loop optimization systems. Informed by psychology, philosophy, and social science.连接人机交互、AI 与系统编程。构建智能的人在环优化系统。融合心理学、哲学与社会科学。

Science and art, life in between.科学与艺术,生活在其间。

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Changkun's Blog欧长坤的博客

Daily Reading每日阅读

Published at发布于:: 2020-12-30

Read these articles:

  • The UNIXHATERS Handbook. http://web.mit.edu/~simsong/www/ugh.pdf
  • Why are video games graphics (still) a challenge? Productionizing rendering algorithms. https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/
  • BPF and Go: Modern forms of introspection in Linux. https://medium.com/bumble-tech/bpf-and-go-modern-forms-of-introspection-in-linux-6b9802682223
  • Systems design explains the world: volume 1. https://apenwarr.ca/log/20201227
  • Error handling guidelines for Go. https://jayconrod.com/posts/116/error-handling-guidelines-for-go
  • The Missing Semester of Your CS Education. https://missing.csail.mit.edu/
  • Build your own React. https://pomb.us/build-your-own-react/

读了这些文章:

  • UNIX 憎恨者手册。http://web.mit.edu/~simsong/www/ugh.pdf
  • 为什么电子游戏图形(仍然)是一个挑战?渲染算法的产品化。https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/
  • BPF 与 Go:Linux 中的现代内省方法。https://medium.com/bumble-tech/bpf-and-go-modern-forms-of-introspection-in-linux-6b9802682223
  • 系统设计解释世界:第一卷。https://apenwarr.ca/log/20201227
  • Go 错误处理指南。https://jayconrod.com/posts/116/error-handling-guidelines-for-go
  • 计算机科学教育中缺失的一课。https://missing.csail.mit.edu/
  • 构建你自己的 React。https://pomb.us/build-your-own-react/
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