Read these articles:
- The UNIXHATERS Handbook. http://web.mit.edu/~simsong/www/ugh.pdf
- Why are video games graphics (still) a challenge? Productionizing rendering algorithms. https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/
- BPF and Go: Modern forms of introspection in Linux. https://medium.com/bumble-tech/bpf-and-go-modern-forms-of-introspection-in-linux-6b9802682223
- Systems design explains the world: volume 1. https://apenwarr.ca/log/20201227
- Error handling guidelines for Go. https://jayconrod.com/posts/116/error-handling-guidelines-for-go
- The Missing Semester of Your CS Education. https://missing.csail.mit.edu/
- Build your own React. https://pomb.us/build-your-own-react/
读了这些文章:
- UNIX 憎恨者手册。http://web.mit.edu/~simsong/www/ugh.pdf
- 为什么电子游戏图形(仍然)是一个挑战?渲染算法的产品化。https://bartwronski.com/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/
- BPF 与 Go:Linux 中的现代内省方法。https://medium.com/bumble-tech/bpf-and-go-modern-forms-of-introspection-in-linux-6b9802682223
- 系统设计解释世界:第一卷。https://apenwarr.ca/log/20201227
- Go 错误处理指南。https://jayconrod.com/posts/116/error-handling-guidelines-for-go
- 计算机科学教育中缺失的一课。https://missing.csail.mit.edu/
- 构建你自己的 React。https://pomb.us/build-your-own-react/